RAW MESH·999K RAW MESH

Public beta

AI models and scans in.Production characters out.

Enfigure rebuilds the topology, fits a real rig, bakes the maps and dresses the character. Then it ships it to Unreal and Unity.

  • Unreal Engine 5
  • Unity 6
  • glTF
  • FBX
  • Godot
  • Blender
  • Maya
  • OBJ
  • AI image-to-3D
  • 3D scans
  • Sculpts
  • three.js

The problem

It looks finished.
It isn't.

AI generators and scanners hand you a statue. Beautiful in a render, useless in an engine: nothing to deform, nothing to animate, nothing to dress.

999,216
triangles in one surface
0
bones, weights or blend shapes
1
mesh: skin, clothes and hair fused
A raw AI-generated character mesh, front view

Eyes painted on. No mouth inside.

999k triangles. No edge flow.

Clothes fused to the skin.

No skeleton. No weights.

One mesh. One material.

  • Eyes painted on. No mouth inside.
  • 999k triangles. No edge flow.
  • Clothes fused to the skin.
  • No skeleton. No weights.
  • One mesh. One material.

The result

Same character.
Ready for production.

Enfigure resultRaw input
Raw AI mesh · 999k trianglesEnfigure · clean quads · rigged

Drag to compare. Rendered from the app's export.

The workflow

From import to engine.
Every step yours to adjust.

The app proposes. You confirm. Nothing destructive happens without you.

Anchors proposed on the raw mesh in EnfigureProposed by the app, 11 anchors to review
02

Anchors

Points and curves on your mesh. The unsure ones wait for you.

Enfigure's start card: job, detected facts and target
01

Import

Drop FBX, glTF or OBJ. Enfigure reads it and proposes the job.

Clean quads

Opt-in remesh. Revert any time.

03

Fit

The base body takes your shape.

04

Rig

101 bones and skin weights. Pose it to check.

Your model next to the finished, baked character
05

Finish

Your look, baked onto clean UVs.

Enfigure's export panel: engine, target and package
06

Export

One target, every engine. One button.

Character mode presets and mix controls

Make it yours

Eyes, mouth, nails, lashes, skin and creature parts on the character's own body.

Any body

One base. Every shape.

Same skeleton, same UVs, same export. Creature, heavy, stylised: the fit follows the mesh.

Stylised character, rigged by Enfigure

01

Stylised

Hourglass · anime eyes

Rigged
Creature character, rigged by Enfigure

02

Creature

Goblin · oversized head

Rigged
Behemoth character, rigged by Enfigure

03

Behemoth

Extreme muscle mass

Rigged
Heavy character, rigged by Enfigure

04

Heavy

Obese proportions

Rigged
Tall character, rigged by Enfigure

05

Tall

Long limbs, narrow frame

Rigged

Inside

One app. The whole character.

No round trips between five tools. Import, fix, dress, export.

  • Clean quad remesh

    Quad Remesher-grade retopology. Opt-in, with before/after and revert.

  • Anchors

    Detected points and curves, reviewed by you. Unsure ones flagged.

  • Fit

    The base body takes your mesh’s shape. Horns and tails stretch from it.

  • Rig & skin

    Skeleton and weights in one pass. Test poses, weight brush.

  • Bake

    Colour, normal, curvature, thickness, AO and skin, at target size.

  • Garments

    Match pose, layered fit, tightness by region, any imported garment.

  • Cloth

    Fabric presets and a live simulation switch. Drape, then refit.

  • Character mode

    Eyes, mouth, nails, lashes, skin layers and creature parts.

  • Pose & clips

    Joint handles, IK limbs, library clips on the timeline.

  • Game-ready check

    Triangles, influences, materials and bones against the target.

  • One history

    Sculpt, weights, fit, pose and look. Every step undoable, named.

  • Runs locally

    Models ship as packs on your machine. No uploads, no credits.

Export

One target.
Every engine.

Pick a target once. Bake size, LOD budgets and material limits follow everywhere.

LOD0—
LOD1—
LOD2—
LOD3—
Maps
2048 px
Materials
6
Unreal 5Unity 6GodotBlenderMayaglTFWeb

Public beta

Every character
starts as a statue.
Finish yours.

Free to download. Pro for the full pipeline. Every build until 1.0, on your machine.

Windows
10 or 11 · DirectX 12 or Vulkan
macOS
Apple silicon · Metal
In
FBX · glTF · GLB · OBJ
Out
Unreal 5 · Unity 6 · glTF · FBX

Free

$0

Any account. No card.

Download free

Enfigure Pro

Public beta

$18/ month

Billed monthly. Cancel any time. 14-day refund on your first payment.

Upgrade to Pro