

Anchors
Points and curves on your mesh. The unsure ones wait for you.

Public beta
Enfigure rebuilds the topology, fits a real rig, bakes the maps and dresses the character. Then it ships it to Unreal and Unity.

The problem
AI generators and scanners hand you a statue. Beautiful in a render, useless in an engine: nothing to deform, nothing to animate, nothing to dress.

Eyes painted on. No mouth inside.
999k triangles. No edge flow.
Clothes fused to the skin.
No skeleton. No weights.
One mesh. One material.

The result


Drag to compare. Rendered from the app's export.
The workflow
The app proposes. You confirm. Nothing destructive happens without you.


Points and curves on your mesh. The unsure ones wait for you.

Drop FBX, glTF or OBJ. Enfigure reads it and proposes the job.
Opt-in remesh. Revert any time.
The base body takes your shape.
101 bones and skin weights. Pose it to check.

Your look, baked onto clean UVs.

One target, every engine. One button.

Eyes, mouth, nails, lashes, skin and creature parts on the character's own body.
Any body
Same skeleton, same UVs, same export. Creature, heavy, stylised: the fit follows the mesh.

01
Hourglass · anime eyes

02
Goblin · oversized head

03
Extreme muscle mass

04
Obese proportions

05
Long limbs, narrow frame
Inside
No round trips between five tools. Import, fix, dress, export.
Quad Remesher-grade retopology. Opt-in, with before/after and revert.
Detected points and curves, reviewed by you. Unsure ones flagged.
The base body takes your mesh’s shape. Horns and tails stretch from it.
Skeleton and weights in one pass. Test poses, weight brush.
Colour, normal, curvature, thickness, AO and skin, at target size.
Match pose, layered fit, tightness by region, any imported garment.
Fabric presets and a live simulation switch. Drape, then refit.
Eyes, mouth, nails, lashes, skin layers and creature parts.
Joint handles, IK limbs, library clips on the timeline.
Triangles, influences, materials and bones against the target.
Sculpt, weights, fit, pose and look. Every step undoable, named.
Models ship as packs on your machine. No uploads, no credits.
Export
Pick a target once. Bake size, LOD budgets and material limits follow everywhere.

Public beta
Free to download. Pro for the full pipeline. Every build until 1.0, on your machine.
Enfigure Pro
Public beta$18/ month
Billed monthly. Cancel any time. 14-day refund on your first payment.
Upgrade to Pro